I'm really enjoying the game but hope you can at least let us keep our top scores locally as well as the global leaderboard. How will I ever know if I topped my old score when not in the top 100 or whatever?
A downloadable game for Windows
Please let me know what you think of my game! I gladly welcome any and all feedback. Just keep in mind that this initial version was made in seven days so some corners had to be cut!
*Project made for the 2018 Seven Day Roguelike Challenge
Visit our Parallel Games Website
How deep can you delve in the dragon’s lair? Just don’t get too greedy or your loot will be the least of your problems. Greedy Warlock is a deck-building card game and roguelike inspired by games like Slay the Spire and Clank! Version 1.0 has over 25 cards for you to try out. Be sure to mix and match strategies!
Greedy Warlock uses an interesting risk-reward mechanic where you can leave the dungeon whenever you want. However, your score is dependent on the amount of gold you plunder. Warlocks around the world can even compete for high scores on the online leaderboard.
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I really enjoy this. It's the first roguelike deck-building game I've played that feels like tabletop deck building games, and it works really well. Also, mixing in push your luck 'genre' was a great idea.
I'm not really sure how attack works, though. But that isn't gamebreaking.
As I slowly play through this years 7DRL entries, this has become my favorite currently. I hope to see continued development, but also understand if that isn't the plan ^^.
Thanks for the kind words. Feedback is always appreciated, especially when it's so positive :) The design goal from the start was always to make it as close to a deck building board game as possible. It's closest resemblance is a game called Clank! I do plan on possibly developing it further. It needs a lot of polish and some more content. Although that's all kind of up in the air right now!
PS. The attack system is fairly basic as of now. The enemies only have one stat: attack. If you have the attack amount or > than the respective enemy space you move to, you will win and collect the enemy reward (displayed on the card) but it will decrease your attack by that much. Conversely, if you don't have enough attack - you would lose the battle and lose hp equal to the enemy's attack.